Skip to main content

Posts

Showing posts from September, 2025

A First Look at Monad

Hello. C J here. It’s time to talk about my new video game project Monad. I’ve used and learned a lot about the Android app development software GDevelop in the process of making Dragon Engine. I am very fond of the team behind the software, the interface and the tools it’s willing to give the player. By player I mean the one making a game out of it. It feels like playing Minecraft only you get to sell the whole thing after you beat it. Here’s what I know I can do for Monad. Pixel Style I loved old pixel games like the original Pokemon Gold, Mystery Dungeon Red Rescue Team and Kirby and the Amazing Mirror. This era of games is over. Everything is 3D now and although some games benefited from it these classics really worked the way they were. I can hand draw pixel art. I learned for fun when I was growing up and there are easy tools for it in GDevelop. I have already acquired a Silver plan for the software and the game template for top down pixel style games. It’s onto level design now....

Welcome Back Dear Friends to Dragon Engine

 Hello. C J here. I’m back and I’m going to catch everyone up on Dragon Engine progress before I do anything else. It’s going well. I’ve jumped between coding engines twice now. One was to the very well built Android app GDevelop. The engine mostly specializes in pixel games so it didn’t have some of the functionality I need to make the character models. I then jumped again to Godot. This free desktop program looks, feels and runs beautiful. I’ve got a screenshot of a pre-Alpha development build to show here. The character is a placeholder but the 3D terrain tile is a custom made hand modelled asset. I added the collision myself as well. Imagine how good it will look when I add in a skybox. I’ve realized I need to make wall tiles half as wide as the edges of the ground tiles but otherwise they align perfectly. I need grass next and then hand modelled trees. My one rule is to never put anything ever on a diagonal. Knowing how computers think it’s in exact X Y and Z coordinates and r...

I'm Back to Blogging

 Hello. C J here. It's been too long since I've used that signature. I'm back to running this blog as of today. I'm going to consolidate and update all the pages first so don't worry if something moves on you. Then, I've got some new video game ideas and a ton of art to discuss. C J Mcpherson