Hello. C J here. I’m working today on the script for Monad. Despite being pixel based it’s going to have a lot of story. More specifically it’s going to be a proof of concept for the quest generation engine that I need for Dragon Engine. Here’s the breakdown of how it works with some examples. Campaigns The top level storylines are Campaigns. These are single long stories that are composed of an initial quest description and then three Quests. They are reusable as they dictate three varieties of Quests and let the player pick how they will satisfy the conditions. These are recorded in real time in the player’s Journal. I’m working on the menu design for that today as well. Here’s an example. Warlord “A great war threatens our land. Already armies are gathering at our borders. We can win but we can’t without aid. Convince our allies of the necessity of war, delve into the enemy’s territory and return to help gather supplies. Victory will be ours and you will be ...