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Dragon Engine

Welcome to Dragon Engine. The product of more than 20 years of research into video game design and code, Dragon Engine aims to do things other games can’t while also telling a good story. Spanning the entire Legend Setting, it’s a combination of social media platform, open world fantasy RPG and creativity toolkit for content makers. It is currently being built in GDevelop for a release on the Android Google Play Store. There will be frequent updates with new content after its release. Here are it’s planned features. This page is subject to change as I make progress in development. The current planned cost is $20 for a copy.

Story Mode

Story mode contains the game’s many official plot lines and will contain more over time. The main quest line is named Absolute and follows four mercenary draconian, all male and two of whom are married, as they track down a series of magic anomalies spanning the entire Legend Setting. Other smaller plots are planned spanning a single world each. Through Creator Mode players can write, script and make their own plots and share them for use in Story Mode. Plots are structured using dialogue and unique NPC spawns along the following categories.

Gold Quests
These large, continent-spanning quests grant potent rewards when finished like fast travel, unique crafting recipes, or even owning an estate within the nation they help. They are composed of branching sets of silver quests.

Silver Quests
These smaller but still large chunks of story can be used as single adventures or as part of a gold quest. They are composed of structures of bronze quests.

Bronze Quests
These individual missions are composed of single objectives each and can be completed in one location each time, even if the player has to travel to it.

Cobalt Quests
These social life and dating themed narratives follow a different branching structure and always involve meeting a friend, ally, or lover for food or conversation.

Rose Quests
These user-generated quests allow for romance plots and dating on a more serious level and have their own game play style.

Creator Mode

There is ample room for narrative in the Legend Setting and Creator Mode is designed to make use of it. It allows for the player to make or alter landscapes, making unique maps that fit their chosen story or setting. It also contains tools for making 3D art and making animations using NPCs and normal screen recording software. Anything built can then be shared with other players or used as a shared realm to show off art or other creative work, making an online museum open to friends or the public.

Creator Tools
The following is a list of the planned tools for Creator Mode.

Water – Change tiles to water and pick its depth. I’m looking into adding waterfalls as well.

Baton – Control an NPC and make them walk, run, or play animations in real time.

Microphone – Add or import audio and build dialogue sets.

Fire – Add special effects and lighting.

Stone – Build foundations for structures, walls and roofs.

Leaf – Alter ground and foliage.

Feather – Toggle flight mode.

Snow – Alter weather and the time of day.

Wind – Spawn or make NPCs.

Sword – Spawn props and items.

Paint – Make a decal or add a painting.

Spark – Make a crafting recipe for a spell or NPC summon.

C J Mcpherson

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