Heyo. Zed here. I have a fun extra update about the video game projects. I’ve hit a technical challenge in this project that I so far haven’t been able to find a way around. All of the character and NPC assets I have are humans. My setting has entire nations composed of other species besides humans. The entire setting of Allegro contains no humans. Allegro is all animal folk of various species. I can only find human assets though.
My solution to this was to find some way of duplicating the character and NPC assets I have and recolouring the duplicates. I’ve looked into this and it seems possible but no one’s done it before. I have spent a year hunting down the right option or menu inside of the Unreal Engine for recolouring an asset. Finally today while loading some files into a test map in the Unreal Engine I found it. Here’s a screenshot of the menu I am using for this.
Here’s the original human character I was working with. This is Frostwalker Kwang, the character I’m using as the player character in Allegro. He looks like an anthro wolf but his skin is actually dark not tan. The main character of Allegro is supposed to have tan skin and fur.
Here’s my recoloured version. I made him purple and recoloured his skin to match the main character’s colour scheme. I picked purple just to see if I could make it work. That’s it. Job done. This was my last research task before I can start planning out the NPCs and their colour schemes. I can also use Frostwalker Kwang in any of his new recolourings as other characters in the game. This gives me unlimited options for character types and colour schemes. That’s it.
Zed
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