Skip to main content

I'm Making a Video Game Part One - The Name

Heyo. Zed here. This blog is about video games. I also make video games. I can code actually quite well. I’m working on two video games right now. Both of them are solo projects. Some of the Minecraft maps I’ve shown off recently are actually intended as practice for making the level maps for these two games. I’m out of books to make this year and Minecraft has been useful enough for now so it’s probably time to get some more work done on them. I’ll be sharing every step of the game design process here. If you’ve ever wondered what goes into making a video game, or want to get into the industry yourself, then hopefully these posts will be helpful.

I’ve got two games on the go right now that I’m resuming work on. Astral: Allegro and Astral: Alliance. I don’t have set dates on when either of them will be out because if I knew what date they were done on then I would know how long they were and how many words the scripts are in advance. To clarify, I can’t predict the release date of a game. Not ever. Book or digital. I don’t know why so many companies think they can. To me that means they’ll publish it half done if they don’t meet the deadline. See my previous post about Horizon Zero Dawn for an example of what that looks like.

Astral: Allegro and Astral: Alliance are both set in the Astral setting but in very different locations. The Astral is vast and these two games are designed to show off some of that size but really not most of it. Allegro is set in Chandesh, a steampunk themed continent where technology and nature are in perpetual armed conflict. Alliance is set in Ascala, a peaceful take on modern day life but with magic and public knowledge of it. The names are actually what I’m explaining in this post.

Allegro is named that for two reason. It’s a music term that means fast paced and lively. That’s the design goal of the game. Fast paced and lively. It won’t have an inventory system, crafting, levelling up, classes, or any of the clutter associated with games these days. By the way both of these are open world fantasy RPGs. That’s reason one. Reason two is that the main character can sing. Introducing our main character Reconnaissance Officer Araden Relgrove. He’s our only playable character and his narrative, and his voice, is the entire plot. It’s fast and it contains good music, most of it sung by the main character in real time gameplay. He will be voiced by me. Yes I can sing.

Alliance is a more complex and ambitious game. Taking some ideas from some of the classic Pokemon games I’ve played, I’m taking the core formula from Chandesh and applying it to Ascala but with a twist. The enemies you’re fighting are nature spirits and that species are not normally aggressive or in fact visible at all in the world. Nature spirits can be tamed by the main character and made into summonable battle companions. More powerful ones can be tamed after beating each of the game’s bosses, which also opens a fast travel location on the game’s vast continent sized map.

One final note, both games will be for the Android platform. The Android store is where I go for games to play these days and I have some previous posts about what looks good there these days. The games I’m making will cost money and will not contain in-app purchases or DLC ever. One game, one price, all inclusive. This is what I have planned for this post but I have a lot more to say. I’ll type up more later.

Zed

Comments

Popular posts from this blog

Announcing Legend - Quantum

 Hello. C J here. I'm announcing today the official tabletop RPG companion to my upcoming video game line Quantum Dragon. The tabletop RPG companion is named Legend - Quantum. I finally get to write something in the Legend series again. I am very happy about this. The Legend series other than this one is done and will be out once its proofread, which may be a while from now. Reliably this series is the best work I've ever done on anything. I'm planning on writing setting and character sourcebooks for the whole game line as well but for now I'm working on the core book for the video game crossover. There's a free in-development copy in the Downloads page now. Have fun. C J Mcpherson

Minecraft Experiments - Steampunk Part One

 Hello. C J here. It's time for more Minecraft. This time we have some steampunk themed buildings. I'm doing these mostly as an experiment and they aren't in the part of the Astral I usually build, Ascala. Ascala needs more planning so I'm doing generic Astral themes instead of a specific nation this time. Remember that lighthouse form earlier? Well we're going in its direction this time. But first a long minecart ride from the underground station. And here we are in Port Stone. You'll notice the style of building is different. That's because it's a different part of the setting were building here. Here on the surface we have a boat waiting for us. We have a long voyage ahead of us. They've implemented some beautiful coral reefs in one of the previous updates. Believe it or not I've been playing Minecraft since before there were horses in it. Minecraft is still good. And here we are, at the new steampunk build site in the middle of an ocean. We h...

My New Favourite Video Game Part Two

 Hello. C J here. I’m just going to continue discussing the video games I’m playing for a while. I’m planning out another batch of Minecraft builds while I play Pokemon Mystery Dungeon Red Rescue Team. It’s kind of weird that these are job activities for me but they are. The Minecraft builds need to be done so I can learn some more things about level design. The Pokemon game is what I’m doing for fun. At least it was. Pokemon make great inspiration for the work I do and the stories I write. I’m now having to make more time for it. Most of the characters in my setting are inspired by the Pokemon games. Our main characters Ivy, Blue, William and Benjamin are all based on some of the Pokemon in the first three generations. Ivy is specifically a fictitious all black Pokemon. Blue is an all blue togepi, William is a persian and Benjamin is a tauros without the horns. I’m going to get back to drawing humanoid versions of the first three generations eventually. These to my knowledge count...