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The Road to Engineering Plus - The Lists

 Hello. C J here. I’ve got two projects at the moment. I need the first few edition of Regency done before I can move on to doing more video game scripts. Regency involves a lot of planning and mathematics like all games do in the design phase and you can find out more about it on it’s page. My other project is making a Minecraft Add-On called Engineering Plus. This will help me to plan out the engineering system for the video games I’m making as well as art for the card game line as well. The card game line will feature the same recipes in a crafting expansion later on in its run.

I’ve looked into the tools Minecraft has to build Add-Ons and they’re amazing. Knowing a bit more about what I can do in a technical sense I have added things to my plan for Engineering Plus. The goal is to add more technology themed items, weapons and golems to the game without sacrificing the game’s original look and feel. I am not adding any new ore types, stone types, metals, wood types, or crafting blocks. I’m making new uses for what’s already there.

One thing I know I can add are pre-generated structures and buildings. I’m going for a mixture of technology styles here based on the ones in my setting. These are as follows. Electricity, coal power, clockwork, plant machines, sacred runes, crystals, arcane technology, faith powered technology, alchemical technology and evil technology. I’m going to add some new generated structures based on these ten types where you can either fight golems for resources or trade with villagers for that kind of technology.

I’m not going to model any new NPC types but I will be recolouring and making new skins for a lot of them. I might throw in some anthropomorphic NPCs with cool clothing for these trading locations. I’m dividing these buildings into dungeons with hostile golems and towns where you can trade for resources. Both should look cool. I need new architecture styles for them and I have to decide on things like building size, height and complexity.

Do you want to be able to fire a gun? What about deploying an army of clockwork spiders? What about an elemental fire bow and arrow? These are the kind of things I’m planning. The gun in question here is one I have planned called a coal musket. It acts like a bow and arrow but consumes coal to fire along with iron shot, which can be crafted out of iron. I’m also adding some new metals in the form of alloys like blue steel and maybe brass. There will be new armour as well.

The clockwork spider can be killed by an enemy but it drops an item called broken clockwork spider. Craft it at a crafting table or in your inventory with an iron ingot and you get back the golem at full health as an item. Use the item to summon it again. This will not be the only golem in the pack. The fire bow and arrow I have yet to assign to one of the crafting types. It will likely be in the sacred runes type. These are examples I’m pulling from long lists of things that I’m still adding to. This should be fun. Time to start planning out the buildings and what materials they will be made from. I think I might be able to use a bone block in one of them.

C J Mcpherson

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