Hello. C J here. I’ve just uploaded a proofread and updated version of the video game design document I’m working on to the Downloads page. Here’s a direct link to the folder its in.
https://1drv.ms/f/s!AnaDkc795n_3g9cGV_LXDwxY8LDM5g?e=IYJuLU
I should probably explain some of how all this comes together. The recipes in the document are actually perfectly possible in real life. These are all real life recipes that I’m parring down and simplifying for use in the video game and on cards. Coating a whole chicken in salt and baking it in the oven will reliably make a roast chicken. Juicing apples and then stewing them with cinnamon is how apple cider is made. Nothing here is fake or made up.
Then that leaves us the other crafting types like smithing and spellwrighting. These are inspired by real life as well but specifically real life magic and occult practice. The swords are supposed to be real life spiritual weapons and the prayer symbols are real life occult and arcane symbols. Everything here is directly borrowed from a spellbook I’ve read in person. A real one. I’m rewriting them and doing art of them for the cards so they’re easier to access and easier to use. I’m not changing them though in any way while doing this.
When the spellbooks I own in real life lack something I look to specifically video games to make up the rest. I know there are spells to conjure a spiritual weapon for use as a tool. I’ve written a couple spells for that myself. I mean real life ones. The hard part is deciding what it looks like. It’s an abstract concept given form so it can look like anything. These are the rules I’ve read in real life. Plenty of video games have swords and other weapons in them. Why not just use those as a starting place and see what they do?
So I’m going to be playing Tales of Vesperia Definitive Edition and Skyrim after I’m done with Kirby The Forgotten Land. Regardless of whether Tales of Vesperia Definitive Edition or Skyrim are based on real life magic they should serve as inspiration for it all the same. And really, with the fantasy genre’s origins in Norse myth and the fact that it is universally about and inspired by real life magic, I’d be surprised if these games didn’t contain actual magical fact. Kirby the Forgotten Land will take a while but these are next after that.
It’s a known rule that an evocation spell, the proper term for real life summoning and friendship magic, can work with any image of a creature. It’s especially useful to use one you’ve drawn yourself. I have stacks of books in the fantasy genre ranging from novels to free ebooks to old retro RPG manuals. I own some in person and the rest digitally. By the rules I’ve read everything in them, from the swords to the armour to the characters themselves, should work as the basis for a real life spell. I’m going to be drawing and then using all of these and writing down the ideas they give me. Just assume it’s real magic and it will be. Those are the rules. Not mine, everyone’s.
C J Mcpherson
Hello. C J here. Walking down the streets of Haven is not always as safe as the city would like people to think. Yes, they have curbed the banditry that plagues the Southern half of the Coastal Road. The Desert Princes whose cities dot the Southern coast of the Southern Continent if anything make the problem worse for themselves with their constant rivalries and politics. So no, a traveller in Haven or in the River Lands is unlikely to meet a bandit or other criminal sort. But then there’s the walking dead to consider. Many of the basements, catacombs and landmarks of Haven have old foundations from before the city had its current name. In ages long past it was one of two competing capitols for the Desert Empire, both of which unified under the first Sand King of the Gold Dynasty, the God-Lion. It was never his place of residence and both the other capitol and the rest of the Desert Empire are long since buried under the dunes. Well, people like to assume they’re buried. People wo...
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