Hello. C J here. I’ve finally documented the full list of things I’m trying to fit into the Astral setting. The list is as follows. Real life mythology, lucid dreaming, matter generation with rules, real life magic practice and summoning magic. That’s it. That’s the list of what the Astral was built on. Now I think I’ll start mentioning the specifics.
I’m working on a personal project right now. You will likely never see it. It’s not in the core game engine and it’s not proofread for compatibility with the setting. I’m making things up. This is how the job is done. It often requires several personal projects in full that I complete to inspire one final for sale game mechanic. Sometimes it’s several full books worth of text that I don’t publish per each page of the more complex games I have.
These projects always start out as experimental. I don’t have a dice engine for this one yet but whatever I get out of it will be useful to the card game in the future and maybe a novel or two. I’m fitting magic subjects from my research into it with no care for whether they fit well or are comprehensible to a player. The player is me so it will work fine.
This book seems to want to draw from my experience with the spiritual science of pathworking. Pathworking is the idea that a person can close their eyes, visualize a series of scenes and encounters that are written for them in advance and work magic or gain wisdom by doing so. I’ve done a few. Normally they are a scripted journey through a wilderness location where you encounter spiritual beings who will give you advice, offer you magic secrets, or lend you some of their power.
This sounds a lot like lucid dreaming but done while awake. Wherever it is we dream I’m sure is in us at all times and to me this looks like a way of using some of that inner power while in the waking world. You can write your own pathworking journeys. I don’t know what pathworking as a science does but the book I’m writing seems to want to figure it out for me. Whatever I learn will be worth learning.
C J Mcpherson
Hello. C J here. Walking down the streets of Haven is not always as safe as the city would like people to think. Yes, they have curbed the banditry that plagues the Southern half of the Coastal Road. The Desert Princes whose cities dot the Southern coast of the Southern Continent if anything make the problem worse for themselves with their constant rivalries and politics. So no, a traveller in Haven or in the River Lands is unlikely to meet a bandit or other criminal sort. But then there’s the walking dead to consider. Many of the basements, catacombs and landmarks of Haven have old foundations from before the city had its current name. In ages long past it was one of two competing capitols for the Desert Empire, both of which unified under the first Sand King of the Gold Dynasty, the God-Lion. It was never his place of residence and both the other capitol and the rest of the Desert Empire are long since buried under the dunes. Well, people like to assume they’re buried. People wo...
Comments
Post a Comment