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Project - One Niurn - Races and Colours

 Hello. C J here. I’ve just uploaded an updated version of Legend – Quantum to the free books page. Go check it out. It details the Legend – Quantum setting in vastly greater detail now and has some of the new mechanics for playing in this zero-death setting and era. Now I’m back to planning Project: One Niurn for now. Project: One Niurn has a ton of ideas I can use and reuse from the original game line. We have all of the items, weapons, enchanted weapons, armour and species to name a few.

I want this to be faithful to the original game so I’m not adding in any species to this region of the setting that aren’t based on the originals. The originals, if I’m remembering correctly, are divided into humans, the Imperials, Nords and Redguard, the elves, the Wood Elves, Dark Elves and High Elves, and the more animal like races, the cat like Kajit, reptilian Argonain and Orcs. I might be getting this list or the spellings a bit off but that’s what I remember from the games.

Each one has a home province and I need to detail all of them as a parody with better landscapes and more culture. I’m pairing these one each with species of draconains from my setting. Orcs are generic Green Dragons. Kajit are Cat Dragons. High Elves are Gold Dragons. Dark Elves are Grey Dragons. That’s the list so far. Also the original look of the game had horns on most of the armour so I’m going to do large horns on all of these species as an aesthetic. This will have mechanics as well in the RPG.

I’ve also pulled a colour palette out of the game. We’re working with pale golds, pale copper, greens and silver-white. This is the colours the original game and the entire original series were in including the armour and characters. This colour scheme will be the basis of the new draconian characters and I’m trying to keep everything including the skies in this colour range. It should look wintery and also unique.

C J Mcpherson

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