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The Road to Quantum Dragon - The Player Character

 Hello. C J here. Work planning Quantum Dragon is going quickly. Surprisingly quickly. Thank goodness. Here are my thoughts so far. We’re doing something resembling hard science fiction with this one but also some magic and resource gathering. I don’t want the game to be all combat so I’ll have to include some slice of life or life simulator elements as well. You start off owning a ship and landing on the starting planet looking for a job. As someone who owns their own ship there’s always work to be done in a large city planet.

I’ve named out main character Marak Glaive Silver Dragon. I’m going to write the dialogue around this name and he normally just goes by Glaive or Captain Glaive. Having the character add more ships or team members to his team is easy enough to do by unlocking a friendly version of a ship map or an ally NPC. There will be no actual space ship flight. They will be a place to store team members and also to craft as well as a means of transportation. You have a job and the job takes place on solid ground or inside a vehicle.

For the player character model as usual with my projects I’m going to the Paragon series characters. The Paragon Gideon looks good for this. I have an idea. I want this game to have a unique look so I’m contemplating changing how the character holds weapons. Gideon doesn’t have anything in his hands and is supposed to be a spell casting character by his animations. I thought I could have all of his attacks involve conjuring a weapon, swinging it and then having it disappear. This way I don’t have to have him holding one at all times or using only one at once.

This would be trivial to do in the software. Make one version of him holding each weapon. On a button press switch his character model to the one with the weapon, play an animation, and then switch back to neutral with his hands free. You can then hold four weapons at once then and probably can unlock moves for each one independently of each other. I also might want the weapons hovering just above his hand to show he’s controlling them with magic. This also doesn’t really take work. The weapons themselves I’m building out of the starter shapes and materials for fun. These are my thoughts.

C J Mcpherson

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