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The Road to Quantum Dragon - Supporting Characters

 Hello. C J here. I’ve got some updates about Quantum Dragon. I’m happy with how well developed the Astral is for now and I’ve realized that it probably doesn’t need to be done quickly, not that I have the stamina for doing it quickly. The Astral has a lot of references, inspiration and real life history that all needs to fit together in order to make it work. I’m still working on a convenient shorthand phrase for the earlier version of the setting but I’m glad to have something easier to work on regardless.

Quantum Dragon was hitting a roadblock until I asked myself a question. Our main character Captain Glaive, does he have any friends? Like, who else is on his ship? I’ve named his ship Lance, his signature magitech sword Rhapsody and then I ran out of steam. This does not happen in my job. I checked my notes and I realized that I don’t have any plans for Captain Glaive to have a social life. Who else lives on his ship?

I’ve named his first mate Rathan Hawkdragon and he’s also the main character’s starting summon. They’ll be in Network communication at all time throughout the game. I’ve named the setting’s version of the internet Network. The main character is a summoner and can summon and dismiss both weapons and characters in real time during combat. Rathan Hawkdragon is the starting summon. I’m also planning on Glaive having a signature spear which I’ve named Figment and a starting gun. Mostly the weapons available are guns and Glaive makes all of his own.

For the maps I’m working through my list of ideas and narrowing down what part of the setting I want them in. There aren’t rules here about what looks like what or what time period we’re replicating. The earlier version of the setting is more advanced than the current one and has ships and faster than light travel. There will be no ship combat or navigation. They’re only used for fast travel and crafting. I’m going to have to run my ideas through Minecraft several times each to get them to work before I make a final map. Mincraft can proofread colour combinations and wall angles fast and then I know what I’m doing when I make the final games. Here’s some screenshots of that progress.

C J Mcpherson


 


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