Hello. C J here. I’ve wrapped up a massive batch of work in the last few weeks. The core Legend books and the core rules for the Legend compatible card game are up for free download. Legend – Torment and Legend – Champion will be reworked by me until they fit on cards as well. The eventual free print your own card sets will be up when I have the time to do all the graphic design they need but the PDF versions of the rules are going to be kept up even after the cards are out and ready for download. The Carthia cards then become my main priority for the next few months. Carthia currently is the only real goal I have for the time being.
I’ve got plans for what to do now that I’m done all of the mandatory stuff. I’m uploading some new experimental products that I’ve typed in the last few weeks. These are what I’m doing in my time for fun. All of them are in the Elements Engine and that will not change no matter how many of them I do. They are all also in the setting but are in parts of it that won’t get much detail in the main game line. So far we have a game about what happened to Heaven after the events of Quantum saw all of its people leave and also one about how the Quantum nations interpreted the events that made them leave Heaven.
The end goal is to establish new ideas and magic concepts that can be moved over to the card game. This requires a lot of making stuff up and then seeing how it works and then figuring out how to draw it all and give it mechanics. I can add new keywords to the card game if I need to and anything in it is compatible with the entire main game line. It’s that compatibility that took me so long to build. There is an additional angle to this that I’ve forgotten to mention this whole time.
Let’s say you attend one of my free learn to play game nights. I’m doing these both over chat and also in person. I’m planning this to be most of my job for the next year or two. It really doesn’t make sense to keep building games at this speed when so many of them are done and I haven’t played them for fun. So we play Legend using the sample Legend characters I have and then someone asks, ‘could I play as my fursona next time?’ The answer is yes. I could totally stat up your characters. And then we could probably collaborate to make a story, like one for sale, with your fursona in my setting.
Ascala is designed to be the ultimate generic furry compatible setting. Ascala can have any fursona from any furry genre move in. If the fursona has a history involving another real life or fictitious time period then that’s simple to account for and is actually a good thing. They were born in one of the other nations and then moved. If they have a noun for a name then that means they’re probably a mage and are held in high esteem because of their magic talent. If they have innate or learned magic then they can still use all of it in my dice engine. Simple. Now everyone’s characters can all be friends with each other and also with mine. Dear All, it worked.
Worth it.
C J Mcpherson
Hello. C J here. Walking down the streets of Haven is not always as safe as the city would like people to think. Yes, they have curbed the banditry that plagues the Southern half of the Coastal Road. The Desert Princes whose cities dot the Southern coast of the Southern Continent if anything make the problem worse for themselves with their constant rivalries and politics. So no, a traveller in Haven or in the River Lands is unlikely to meet a bandit or other criminal sort. But then there’s the walking dead to consider. Many of the basements, catacombs and landmarks of Haven have old foundations from before the city had its current name. In ages long past it was one of two competing capitols for the Desert Empire, both of which unified under the first Sand King of the Gold Dynasty, the God-Lion. It was never his place of residence and both the other capitol and the rest of the Desert Empire are long since buried under the dunes. Well, people like to assume they’re buried. People wo...
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