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Announcing Roads to the Spirit World

 Hello. C J here. With the dark chocolate shell recipe done I have a year or two ahead of me figuring out every possible filling and topping for it. I’m writing all of this down and it will be in a book, Chocolatier Like a Dragon. This will be in print and for sale. Chocolatier Like a Dragon will have at least 50-75 recipes for truffles, 10-20 for chocolate bars and maybe some chocolate themed cookies. I might do some nut and fruit bark and candied or praline nut mixes as well.

I’ve got a couple years of making and eating chocolate full time hard of me. Compared to the previous jobs I’ve done to make books this one is remarkably pleasant. I’ve had to do calculus by hand for 10 years nonstop to make Dominion. I’ve had to learn Blueprints to make Absolute, my upcoming open world fantasy RPG video game. I’ve had to drink a shot of zero alcohol tequila on a work day to make a recipe for virgin margarita. Now for a job that I can name, describe in a sentence and actually do without inventing new varieties of number. Dominion and Absolute will be out later but the hard work parts of them are done.

I have one other priority for this year. My casual play print your own card game Quantum has its core rules done and available as a free PDF in the Books page. Quantum will all be on cards including the core rules that can be printed on business card paper on a home printer. This game is my main focus from now on. The Starter Set is still being made and all of the text, art, formatting, graphic design and planning is done by me. The Starter Set will be packaged with the core rule cards and sold by me in print once its done. Everything else will be free downloads here. The first Expansion is planned out and I’ve started typing it. All Expansions are in my setting alongside my tabletop RPG line Legend. Find Legend in the Books page as free downloads.

Roads to the Spirit World

The spirit world is a vast dreamlike place where the spirits of nature and also manmade things dwell. Roads to the Spirit World will take place there as the player completes quests and recruits wild spirits to solve an ailment eating away at the world and its wilderness. The theme for this product is storytelling. The spirit world responds to narrative and language and is made of the living stories the material world creates. All of this is based on real life Earth spirituality and also gives me a chance to share some of my knowledge about the craft of novel writing and storytelling. The cards should be a mix of practical real life Earth and also high fantasy.

Future Expansions

I have the first six Expansions planned out and named in addition to some of the typing done on the first one. The second is Lands of Creation, depicting generic monsters and cultures for every biome and fantasy landscape. This one will also have a ton of cards for crafting and food items. Then we have Five Million Strong, an in depth depiction of Ascala down to the street names and complete list of professions and mundane items. Some of this is already available as free downloads of card text.

Next is Eternal Torment, set in the setting’s Hell detailing what Hell and its rulers do. Then Song of Eternity, detailing a solar system named Eternity far away from Ascala. This is the official fantasy steampunk region of the setting. Then we have Crime Doesn’t Pay, detailing the Dark Guilds and the police who keep Ascala the city safe from each other. Finally we have Realms of the Spirits at seven, detailing the deeper regions of the spirit world where mortals are rare and the landscape is made of living knowledge and stories. This will take years to do, likely a year or two per set of cards. Check back here and on Facebook often for more updates, final draft art and endless free samples.

C J Mcpherson

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