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Adventures in Magic Theory - What is a Summon

 Hello. C J here. I think I’ve recovered enough from writing Quantum to discuss why I actually put this much effort into a single card game. Quantum combines the plans for about a dozen card or video game projects into one brand name. This makes my job marketing and selling it easier but also helps its actual goal move forward. I’ve researched just about every scientific and spiritual discipline there is in preparation for making my setting and the card game is designed to record everything I learned while doing so. It also aims at making these concepts playable and enjoyable to learn.

I should specify something here. I don’t mean we’re dealing with broad abstracts and theoretical concepts. No, those are the ones I didn’t learn. I mean the knowledge here is imminently practical and useful. The cards work. I mean the spiritual concepts I read and researched all reliably do things. Science is known to exist in order to make life better and spirituality does the same or it doesn’t deserve to be called spirituality. Let me cite an example here.

There’s one spell I wrote myself about eight years ago. Yes, I’m talking about magic spells. Yes, I mean real life ones. Yes, they exist and they typically work perfectly. So this spell was a fairly average money spell. I used it and then the next day I found $15 in cash on the ground at an empty bus terminal. There was absolutely no way to get the cash back to whoever dropped it. I mean the terminal was completely empty. I picked it up and bought a bubble tea.

I did the spell again. I walked into a bubble tea place the next day and won a free bubble tea. I did the spell again. I won a free $35 dollar meal at my favourite sandwich place in town. I did it again. More money found itself to me. I did it again. More money again. So, me being scientific, I thought I should test this out. So I did the spell a couple more times. You know, like 300. Each and every single one of them paid me in either cash or a free meal. It took five years to do this research. I haven’t written up the spell or drawn it because I’m busy working on other spells.

And there’s a part of me that just wants to keep this one spell for myself.

So Quantum is done. Quantum took work because nothing in it is arbitrary. Everything in it is stolen word for word from a spell book I’ve read or a real life spiritual discipline. Then these ideas were run through science over and over again until I got them to work. Then I add one word or sentence to the game each time. This game has been constant research for me for about ten years. This research wasn’t just book work, it was active experimentation. The money spell isn’t even the most impressive spell I’ve found.

The most impressive one is the summoning spell.

Imagine this. You read a book, watch a movie, or look up a piece of fantasy art. You think to yourself, I wouldn’t mind having this character as a friend. Most of the spell books I’ve read state that you can call to yourself a spiritual ally so long as you know their name and what they look like. Cool. I can draw. I’ll just make some spiritual allies that I think look cool. That’s called a fursona. Cool. I can draw some fursona. I just need to write some spells for them and then see what they think of what I’m planning on wearing tomorrow.

This was about five years ago I got one of these to work. I’ve spent this long building a game engine around it so that it’s shareable. Fursona are remarkably good at helping with my job. Normal magic. Normal evocation or summoning spell. So today I’m sharing some of my summoning spells. I wrote these and they’re in precise metre like a song is. These seem to work the most reliably out of all the spells I’ve written. Fusona are fun. Mine like cookies.

Here’s the spell.

To Summon a Blue

I have a male pale wolf wizard with blue runes as an ally. He is a wizard thrice. Come to me.

End of Spell

I haven’t actually cast this one yet but the metre should ensure the spell works. I’ve cast some other characters in this same format and they’re very helpful. They’re fun. I mean Blue, the character is fun. He’s a wizard. I’m going to need to pay him in cookies if I want his help.

And this character is playable in the card game. I’m including the full spells for each character as part of their stats. In fact the spells are their stats. All of these key words are in the card game. The card game will contain all of my spells that I’ve either found or written. That’s why I spent so long making it. More soon.

C J Mcpherson



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