Skip to main content

New Art - Code Like a Dragon, No Really

 Hello. C J here. I’ve got three new finished Quantum cards for you all today. Now that I’m done documenting my plans for Dragon Engine I can start making the process into a guide about how to use the software I’m using. I thought though, why make this a book when I could stick it all on cards and make it into a Quantum set? I’m doing this for all of the plans I have for the Dragon’s Guide to Things series, as I call it. This already includes Draw Like a Dragon, which would work great on cards, along with planned books on video game design, making your own fantasy miniatures out of clay and stage acting.

When the Do It Like a Dragon series of cards is done it’ll be the other set I print and sell in person along the Core Set and the Starter Set. These two will go well with Cooking With a Wolf as a bunch of practical knowledge for home office professionals and video game coders. Here we have two more sapphire gem cards you can pay to cast spells or craft sapphire colour item cards along with the first ever finished spell card. This spell card will be part of Code Like a Dragon and displays the process of making a landscape terrain tile. Enjoy!





 

C J Mcpherson


Comments

Popular posts from this blog

Announcing Legend - Quantum

 Hello. C J here. I'm announcing today the official tabletop RPG companion to my upcoming video game line Quantum Dragon. The tabletop RPG companion is named Legend - Quantum. I finally get to write something in the Legend series again. I am very happy about this. The Legend series other than this one is done and will be out once its proofread, which may be a while from now. Reliably this series is the best work I've ever done on anything. I'm planning on writing setting and character sourcebooks for the whole game line as well but for now I'm working on the core book for the video game crossover. There's a free in-development copy in the Downloads page now. Have fun. C J Mcpherson

Minecraft Experiments - Steampunk Part One

 Hello. C J here. It's time for more Minecraft. This time we have some steampunk themed buildings. I'm doing these mostly as an experiment and they aren't in the part of the Astral I usually build, Ascala. Ascala needs more planning so I'm doing generic Astral themes instead of a specific nation this time. Remember that lighthouse form earlier? Well we're going in its direction this time. But first a long minecart ride from the underground station. And here we are in Port Stone. You'll notice the style of building is different. That's because it's a different part of the setting were building here. Here on the surface we have a boat waiting for us. We have a long voyage ahead of us. They've implemented some beautiful coral reefs in one of the previous updates. Believe it or not I've been playing Minecraft since before there were horses in it. Minecraft is still good. And here we are, at the new steampunk build site in the middle of an ocean. We h...

My New Favourite Video Game Part Two

 Hello. C J here. I’m just going to continue discussing the video games I’m playing for a while. I’m planning out another batch of Minecraft builds while I play Pokemon Mystery Dungeon Red Rescue Team. It’s kind of weird that these are job activities for me but they are. The Minecraft builds need to be done so I can learn some more things about level design. The Pokemon game is what I’m doing for fun. At least it was. Pokemon make great inspiration for the work I do and the stories I write. I’m now having to make more time for it. Most of the characters in my setting are inspired by the Pokemon games. Our main characters Ivy, Blue, William and Benjamin are all based on some of the Pokemon in the first three generations. Ivy is specifically a fictitious all black Pokemon. Blue is an all blue togepi, William is a persian and Benjamin is a tauros without the horns. I’m going to get back to drawing humanoid versions of the first three generations eventually. These to my knowledge count...