Hello. C J here. I’m working starting today on adding a crafting and survival mode to Dragon Engine called Island mode. The plans for South District are being drawn up but first I’m working on Island mode. Island mode will allow you to land on a 2km square island of your choosing and raise a settlement there. Islands allow for building structures but not remaking the terrain. That will be for the eventual Creator mode I have planned. Since this mode doesn’t have a storyline I can do it faster.
Islands are to be explored and resources are to be gathered from them to build and survive. There will be a health metre but no hunger or stamina. Crafting relies on five supplies, each one linked to a gem colour. Ruby is ore, sapphire is sand, topaz is wood, alabaster is stone and onyx is clay. From these you can build modular foundations, wall tiles and roofs as well as furniture. This mode will be updated with new furniture and crafting options as I update Dragon Engine as a whole.
First I’m making the starting island, Port Nexus. This is the game’s hub and it’s where you access all the other game modes. It’s a small town on a rocky island with mountains covering the rest of the land nearby. The houses and mountains are going to be my chance to show off the agility path elements I can add to maps and some of the game modes might require navigating one to reach. Port Nexus is somewhere in the Astral but has no combat on it.
At this point I’m going to begin reinvesting profits in the fandom and arts community. I’m going to need some short stories with my characters as inspiration for the islands. I might need some art as well. I’ve got the stats and descriptions of the Astral Ten, the ten most prominent ship captains in the Astral, up a samples of the card game. The Astral Ten make great main characters but I need help figuring out their stories. So far the budget I have for the year is in the thousands so I can get a lot of work done. I might even be able to get people to help design the individual islands. More soon.
C J Mcpherson
Hello. C J here. Walking down the streets of Haven is not always as safe as the city would like people to think. Yes, they have curbed the banditry that plagues the Southern half of the Coastal Road. The Desert Princes whose cities dot the Southern coast of the Southern Continent if anything make the problem worse for themselves with their constant rivalries and politics. So no, a traveller in Haven or in the River Lands is unlikely to meet a bandit or other criminal sort. But then there’s the walking dead to consider. Many of the basements, catacombs and landmarks of Haven have old foundations from before the city had its current name. In ages long past it was one of two competing capitols for the Desert Empire, both of which unified under the first Sand King of the Gold Dynasty, the God-Lion. It was never his place of residence and both the other capitol and the rest of the Desert Empire are long since buried under the dunes. Well, people like to assume they’re buried. People wo...
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