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Two Math Problems

 Hello. C J here. There’s a list of research a mile long I’ve done to build Quantum and that I will continue to rely on to make Quantum have new content continually. There’s also a couple years of calculations and typing the game line at the end of that. I’ve spent the last few months catching up on how social media has evolved in that time. I didn’t have the time to keep up with things like X, Bluesky and Instagram despite being the generation who typically excel at them.

That’s mostly taken care of now that I have the time again. I’ve done some proofreading and there are two math problems left I haven’t solved. Cooking With a Wolf, my cookbook that is available for free download right now, required most of these math problems out of all the ones I’ve done. I’ll list the two remaining puzzles I’m still working on solving and then I’ll have all of my company goals met and ready to publish on time.

One, I need a way of making a fruit flavoured cream centre for chocolate truffles to include in Food of the Gods. Nut butters and dark chocolate ganache are already taken care of. I will also have some cookies or something as well for Food of the Gods but I’ve got a ton of recipes for those already on hand. I need a white, thick cream centre and so far adding things to sweetened condensed milk makes it thinner and not thicker. I’m hoping that heating it and dissolving more sugar into it along with herbal tea flavours will work. Then, once I have that proven, it’s a matter of figuring out the proportions.

Two, I need a way of taking the Quantum core rules and using them to map an entire city down to not only each individual city block but also who lives there and what services are offered there. I need to do this to wilderness regions as well. I need this on cards somehow and while I can draw that much art no problem having 2000 unique cards for just part of one continent might be excessive. I need this though so I can make level maps for video games as well.

Here’s my thought on problem two. My video game Dragon Engine has a category of quest called cobalt quests. These are the player interacting with normal people, either generic or named, and having a social life while learning about the city or wilderness they are in. These need to be dynamically generated by Dragon Engine. I have at least an end product I need to work backwards from. The card game also includes society cards, maps of what decks of characters and equipment a nation uses. These should be the top-down rules for one of these sets of social life and then it’s a case of figuring out what card lives where with what other cards. This might take some work but these two problems are solvable.

C J Mcpherson

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