Hello. C J here. Welcome, friends, to Code Like a Dragon – March on Ishrayl. Code is a learn by doing thing so I’m going to be doing a lot in the near future. March on Ishrayl is my test project to get the level map, character assets, narrative, combat mechanics and sound design for a full release video game up and running. It will likely be for sale through GDevelop itself including test versions once I get them running. I’m going to be documenting my progress on Quantum cards as I go and making a Quantum card set detailing every step of making the game.
March on Ishrayl is set in the Shattered Kingdoms and will be the example game in Code Like a Dragon. Code Like a Dragon relies on the fictitious in-setting video game design platform SquareBuild to represent game design in a generic way. The game we’re making here together will exist in both real life and in the Legend Setting. What that says about the relationship between the Legend Setting and the Shattered Kingdoms will be examined later. I haven’t decided the details yet. Here’s a screenshot of the game project in GDevelop.
And here’s the spell text for the card for Third Person Game.
That’s all for now. Next I’m working on fine-tuning the camera controls that come with the project type and adding some combat buttons near the default jump button. Then maybe I’ll start on the terrain and script.
C J Mcpherson
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