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Code Like a Dragon Spotlight - Tile Textures Forever

 Hello. C J here. Time for more Dragon Engine updates. I’m working on making the 2D textures for the ground, landscape, mountain, hill and cliff tiles that will be used to make the environments in Dragon Engine. I’m also working on the wall, floor and roof tiles for buildings at the same time. There are a ton of both and it’s a ton of math to make them because they’re hand made using hand drawn textures that I mix together. I’m including some final examples at the end of this post.

Procedural terrain generation is really easy to do in GDevelop so in a future update I’m adding it in as an option. The default option is a grid of bedrock tiles that can have a final landscape or floor tile spawned on top of them. Tiles don’t move. I have some screenshots below of my proof of concept for these. I’m making all of the hundreds of them I need and then making a menu to sort and access them while playing the game. All of these tools will be given to the player in Creator mode, one of the game’s three modes.

The game also has Story mode, where players can play the actual video game part of Dragon Engine by playing through story and narrative content set in one of these hand crafted levels, or more than one of them. Each individual story has its own save file. These features also allow players to make and share multiplayer maps to do things like run a chat group, show off and promote art work, or function as a meeting place for people who share a real life location.

All of this is built on the tile system. These are the three modes of the game and I’m working on the name for the online one. Maybe Worlds mode? Probably that. It sounds nice. There are also tools to help creators use Dragon Engine to make animations and still artwork by modifying, posing and filming the game’s characters. All content made in Dragon Engine is eligible for resale or for commission work. If someone wants to use the locations and characters in the Legend Setting for commercial work then they can sign up for the Patreon. There is only one Patreon for the entire project as a whole, novels and video game included.

This serves an important role in my company. I can pay people to make art, animations, or other story content in the Legend Setting to use as sales and marketing content for the company. I want things to watch and I want art in the genre I like. I have a budget for this that I’m waiting for the game’s full release to start spending. The game’s mixture of fantasy roleplaying game, creative toolkit and social media platform make it easier to find and recruit people.

C J Mcpherson








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