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Quantum Spotlight - Traits and Moves

 Hello. C J here. I’m working on taking the few remaining ideas I have for card games and adding them into Quantum. I’ve checked my notes and I have one left. I had an idea of characters having large sets of moves, like combos in a video game including the one I’m working on, that play off either a skill or one of their Traits. So, individual combat or social moves in large sets with depictions of the moves or dialogue involved are the last thing on my list of card game ideas. This should help to narrate, write and animate stories in the setting for me and anyone who wants to use it for licensed work.

The really fun idea here is that characters can have combat or social abilities and entire sets of dialogue based on how they look. A character with gold scales, a wolf nose, or horns could have moves that play off these. I need vast sets of art for these that don’t repeat and this will be some sort of training card set each one. I need to pick characters for each set of training cards, probably one each who has the Trait the set is about. Then I can also do alternate art and dialogue for them with Pride and body positivity themes. Then I can add these to Dragon Engine, my video game, as move sets and voice lines. 

I might be overthinking this a bit. I’ve got a ton of concept art I’m working on or have done that might be the perfect basis for these. It’s art that is too complex visually to work on a card but I do need to keep making it to practice and to learn what does work on a card. Dragon Engine might need to break each of these pieces of art into smaller pieces of art and make them a move each. I’ll upload some of it to the Books link when I have some more done. It’s fun just not easily incorporated into a story. One more puzzle, just one.

C J Mcpherson


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