Hello. C J here. Video game design is proving to be a lot easier than tabletop game design. Make a map. Put enemies and maybe some resources on it. Make a player character with equipment options. Make button mappings with damage. Add dialogue. Tabletop games are a ton more challenging. So, I'm going to look into making some video games without tabletop equivalents.
My first thought is to do a drastically new genre and do science fantasy. I do not want piloting a spaceship in a game but I can churn out level maps including large buildings or building complexes easily as of later on next week. So I can maybe fulfill some of the gaming world's hopes and dreams and make a handmade open world science fantasy game with more than one planet. I'm thinking of doing all anthro characters because that's what I'm good at.
In the style of fantasy I want all swords and magic and no firearms. I am strongly going to plan the plot out some this weekend. Yes, it's open world but I really want a named main character and dialogue. The character will be male or female at the players choice and has the surname Rayvin. Past that it's just cool swords, enemy monsters and cities to have dialogue in. Insect monster jungles, dense industrial cities and orbital merchant spires are all cool so I'll look into making them. The game's final name is Spiral Age. Wow. That post was easy to write.
C J Mcpherson
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