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Dragon Engine Spotlight - In Game Books

 Hello. C J here. Have you ever wanted to spend a day reading books while also simultaneously being in a 3D rendered digital environment based on binary electronics with movement inputs? No? Well, that kind of kills this post now doesn’t it. Let me rephrase. Have you ever wanted to collect and read interesting books in a video game environment that actually matter to the story and are well written?

Yes? Maybe? Well, I tried.

I’ll explain. Making Dragon Engine is really a matter of asset design going forward and that is going as fast as I can do it without wearing out my eyes. Quantum is now a matter of completing about 40 more line art images with backgrounds or crafting recipes and then doing the graphic design to make them into final cards with text. The text part is completely done. It’s time to get back to book writing.

I need one more thing for Dragon Engine and it’s in-game books that detail setting concepts like how magic works, the myths of the creation of the worlds and the history of the many nations and their rulers. I figured I would get a head start on them to fill the game’s bookshelves from launch day forward. This is also my chance to explain a lot of the real world mysticism and spirituality that I built the game line and in particular Quantum on top of.

I’ve got some ideas. Mastering Ethereal Weapons is a guide to sword fighting with a conjured energy blade. Myths of All People is a look at how the same gods and gifts appear in many of the worlds but separately from each other. Practical Energy Mastery is a basic Order of Mages training guide to perceiving and manipulating Prima Materia, one of the setting’s magic resources. I’ll keep writing these and I’ll make them savable through the video game and also have copies in one of the downloads links.

C J Mcpherson

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