Hello. C J here. Welcome back everyone to my Minecraft adventures. Dragon Engine is getting easier to make the more of it I make. I now have all the anthro heads, all the main body parts and all the tails done for anthro characters in Dragon Engine. That’s all the hard 3D model making done. Next it’s finishing the last few details, exporting them as GLB and using desktop Windows software to assign them the coloured textures I already have on hand from learning to draw.
The textures are hand drawn including scales, eyes and fur. Walls and ground tiles I know how to do and next I need clothing and trees in my style. Then all of this goes into GDevelop. Then I use some of the free GDevelop menu making packs to make the UI for building terrain and also the UI for making characters. Then it’s making and loading in weapons, damage effects and combat animations. It already comes with move, walk, jump and a few others.
Making Quantum is going similarly steady and reliably. I’ve got about 40 images left to draw and when a batch of them is done I do the graphic design to make the final cards. Then I upload them in those batches to the Books downloads link. When I have all 200 done, and I have the hardest of them done already, I arrange them into home print PDFs. That’s a half day of work there at most but I can only do the final 200 card 20 page home print PDF when I have every card done. Then Quantum will move on to its first Expansion, Lands of Creation.
In the meantime I need something creative to do that requires actual work and thought. I also need something to play to get back into playing video games for fun and not just learning. I have a couple really nice solid Android games on my phone. There’s actually some really good stuff on the Android store for free with in-app purchases to level faster or get cooler gear sooner. I typically prefer to take in my games the brutal hard way so I don’t buy those but the sales model is being properly a lot these days.
But really, it’s time for Minecraft. I’ve been thinking about eventually making an add-on or a series of them to add some of my crafting recipes from the Legend Series into Minecraft. Then I realized today, why just do recipes for equipment? Do buildings, NPCs and monsters as well. The one thing I can’t do in the Legend Series is generic, procedurally generated fantasy. Minecraft is in the genre of generic Minecraft and is built on the most stable procedural terrain generation ever made.
The one workaround here I have to do is that add-ons work for Bedrock Edition and I’m used to working with Java. I mean this only in a gameplay sense and not in any code sense. I’ve looked it up and the gameplay is pretty much the same. Good. I have the goal of blanketing a normal Survival world on any difficulty with cities worth of hand made houses and buildings, turning the Nether into a procedural never ending dungeon crawl and adding in a ton of NPCs both friendly and hostile.
This will help to proofread massively everything I need to make my own games. I have a few ground rules I’m working with.
I’m not adding in any new ores, wood types, plants or similar. I’m only working with what they have.
I’m reskinning or recolouring existing creatures and species and then giving them new unique names rather than doing the modelling myself.
I’m adding in a number of crafting recipes for new stuff built on the existing crafting materials.
I’ve got an example for everyone. All the pixel art will be done by me by hand. Here’s a jade pickaxe. Jadesteel Bars can be made by crafting an emerald fragment, which I’m adding in, with a bar of iron. The handles are copper handles made using crafting. This is going to take a while but it will be fun and I get to play it first. My current name for the project is Fantasy Plus.
C J Mcpherson
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