Hello. C J here. Time for more Minecraft. Until next year I’m not working on my video game Dragon Engine or my card game Quantum. Instead I’m putting together the ultimate social-MMO fantasy adventure Minecraft server and I’m calling it Fantasy Plus. I’ve got here some of my plans for Addons I’m making so I can incorporate them into the final game. The server will be in Adventure mode so it’s all combat, crafting and exploration and not mining or gathering.
I’m adding in a new variety of peaceful NPC. I’m jokingly calling them jobsona. They’re furry themed humanoids and act like villagers. They trade things for gold nuggets rather than emeralds. This forms the core of the game’s economy. You can get wheat from a farm, make bread and sell it for a gold nugget. You can spend some gold on iron ingots and complete that outfit you’ve been working on. After that you can go out into the wilderness between or away from the towns and cities, slay some monsters at their camps and come back with more gold to trade.
I’m using the piglin model for this because it has the nose I want. Then I reskin it a bunch of times and copy over the behaviour for the villagers who trade. Then I alter the individual trades offered and make a spawn egg for each job. I’m sure I will need and general store, a tailor, a blacksmith, an alchemist and a bookbinder at least. A bookbinder buys and sells spellbooks. I’m reskinning the bow and arrow to run off lapis lazuli and act as a magic-themed ranged weapon. I’m also adding more powerful bows with metals in their recipes. I’m still planning the recipes for making the books.
There is kind of a point to all this and there certainly is a strong guiding principal. Minecraft is a fun game but it doesn’t have a story. People mostly amuse themselves with complex redstone devices and endless resource gathering. A story requires a constant map and known, named locations. I can build a story inside the game and then play it with other people using the server. It will be a lot easier and in my opinion a lot more satisfying. The first goal is to meet people. It’s a Canadian location server so I’m assuming it will attract mostly Canadians. The second goal is to get people to have a story based video game before my own game is out.
There will be quests. I’m running quests using the least amount of work possible. I’m not doing dialogue trees or interactive dialogue menus. Quests are going to be very simple. I’m placing lecterns in the world. If you find one it will contain a book. The book states a goal, normally either a boss that is in the overworld or a location and how to get to it. The reward for the quest is either something the boss drops or something that is obtainable in the new location. I’m relying on the player community to all start in the same location and then to map the environment without my help. I’m not providing a map.
I’ll keep adding new continents and regions to the game world as I find new ideas. I’m doing an Ancient Egypt themed region first. The monsters here are mostly going to be skeletons and skeleton horses. However, I can give them equipment and even enchanted equipment using simple modifications to mob spawners. Skeleton camps will be an easy source of loot for early tier players. Most of the monsters in this region drop gold so I wanted it to be the first region so players can always return to it if they need more spending nuggets. There will also be underground dungeons in a number of difficulties. I’m not spoiling the plot or the end dungeons here so that’s it for now.
C J Mcpherson
Hello. C J here. Walking down the streets of Haven is not always as safe as the city would like people to think. Yes, they have curbed the banditry that plagues the Southern half of the Coastal Road. The Desert Princes whose cities dot the Southern coast of the Southern Continent if anything make the problem worse for themselves with their constant rivalries and politics. So no, a traveller in Haven or in the River Lands is unlikely to meet a bandit or other criminal sort. But then there’s the walking dead to consider. Many of the basements, catacombs and landmarks of Haven have old foundations from before the city had its current name. In ages long past it was one of two competing capitols for the Desert Empire, both of which unified under the first Sand King of the Gold Dynasty, the God-Lion. It was never his place of residence and both the other capitol and the rest of the Desert Empire are long since buried under the dunes. Well, people like to assume they’re buried. People wo...
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