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Minecraft Needs More Dragon Themes

 Hello. C J here. Minecraft is a hard game. Survival mode is a challenge on Normal difficulty even to someone with as much experience as I have. I don’t think it comes up much here but I’m amazing at base building, farming and sword combat in survival mode. Like in real life I can’t shoot a bow to save my life. I’ve tried in real life. Goodness no, I can’t draw, aim, or release one and succeed. I stick with melee weapons. I have held a number of swords in real life. I’m actually really good with a sword. I’m not picky which sword I’m just kind of fond of the genre.

Anyway, Minecraft has some really, brutally hard mid and end game content. The Ender Dragon is only the first boss and I’ve never attempted to craft a Wither or any of the bosses after that. I have beat the Ender Dragon long before you got anything for it. And there’s so many bosses now in the overworld or underground. I don’t play Survival much because I really don’t have a goal. Upon double checking the wiki recently I realized I really need to get back to Survival and see all the cool new dungeons, monsters and items.

And you know, build a house out of dirt to survive the first night.

Netherite is also new to me and it seems hard to obtain and harder to use and harder still to actually make anything out of. I’m making a core combat and item Addon that my server Fantasy Plus will rely on to ensure there’s the right number of player tiers by equipment material. You keep your items on death so don’t worry about going down in tier. I’m glad copper was added because I’ve always wanted it as a tier 1. Tier 2 is iron, their 3 is diamond and tier 4 is dragon.

I’m adding in dragon ingots. I’m making them a nice bright dragon red. I’m also adding in a full set of armour and tools. Breastplate, helmet, boots, gloves, sword, axe, the whole set. I’m doing something similar to bows. Long ranged combat doesn’t level up with a player’s armour so I’m adding in metal bows in all five types including gold with stronger stats. There’s already a wood bow and a stone bow really makes no sense to me so that should work. I hear they’re adding spears soon. Amazing. That’s the other weapon I’d want besides swords and axes. I’m also planning on doing the same levelling process to leather and adding cloth, all with tiers. I want leather to increase speed for a lower armour and cloth to interact with spellbooks somehow.

This set of tools means you can take down more powerful monsters for rewards. One reward I want is for hunting powerful overworld monsters. These are the basis of some quests that tell you where one is found over in some corner of the vast overworld. These will be custom monsters. Kill one and they drop 1-3 prismarine shards. Trade one prismarine block to the mayor jobsona NPC for one coal. Take 14 coal to a hearthfire temple to unlock a new player use building or fast travel node. I’m doing normal underground rails for the fast travel and I might actually add jumps and effects just for fun.

Spellbooks are the last new item on the list. I’m basing them on bows and they’ll be opened by drawing them like a bow in order to fire magic or healing projectiles. This is in no way the first map of this scale I’ve made, altered or modified. I’ve worked with NBT long before there were official tools for it. I can sight read most of the variables and strings from ages ago when I learned the syntax. I can’t for the life of me code C++ or any of the C languages but I’m great at NBT. The syntax is really nice looking. See the rest of the posts in the Minecraft category for a ton more.

C J Mcpherson

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