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Do You Want to Make a Movie

 Hello. C J here. Way back when I was going to school I took film studies as an elective. It was for most people there a course to get a good mark on. For me it was a lot more serious. I’ve always understood something about film that I don’t think most people think to look at. A film is, by definition, a statement about the era it’s in and the culture experiencing that era who made the film. Films make sense in context in the world the year they are made, which is often not the year they come out.

Films are political. They are about film being used to show a subject matter. They are about the physical act of turning on and using a film camera. But there’s more to a film than its intended statement. A real film, like the few but significant gems and classics studied in film studies courses, has a story. This isn’t always done on purpose. A film sometimes lines up with the right creator, the right actors and the right editing to be worthy of watching twice.

Why am I mentioning this? Because we humans need stories to be healthy. We need them long and we need a lot of them. Currently I find the list of movies and shows available to stream, watch, or buy lacking. The making of a film costs absurd amounts of money regardless of its format, but yet we need them. We need stories and we need a lot of them. This is why I’m making Dragon Engine. It’s a video game first and foremost but it’s also a full animation suite.

The multiplayer in Dragon Engine is designed to allow a team to work together on a film or show using the video game characters and assets. No one ever needs to pay for actors, do auditions, or have an agent to be in. There is no in. Get the game, make something with a team and put it on YouTube with a Patreon. This is where a lot of my future game sales money is going. I want movies to watch and I want them now. I am willing to recruit a team, train them and pay for their time.

The game is set up to have everything a team could need to make a full feature length film. Characters can be customized to a director’s liking. Animations, talk loops and movement can be turned on and off using one of the Creator mode tools. The environments I’m making are full scale cities and mountain ranges for use as backgrounds. The game’s price comes with permission to sell movies made in it. There’s a camera tool for real time screen recording with no user interface. This is the goal.

C J Mcpherson


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