Hello. C J here. In the process of setting up Infinity Game Studios I have learned or come across a ton of useful knowledge. My game Monad is a top down pixel game with a self-generating script. I’ve got all of the core design on the script done. See my previous post The Mathematics of Monad for details. I need to write all of the individual dialogue and narration but the generation structure is done. This might be the best way I could find of getting all the random useful knowledge I have into a product.
Most of this knowledge is in broad concepts and not individual facts. I’ll give some examples here. What a fursona is, how sleep and spirituality interact, what is lucid dreaming, how to do the scientific method, what jobs go well with coffee, how I exercise without weights or a gym and how to spend a whole day shopping for almost no money. I think a procedural story would work with these as some of its skills or gameplay options. I have no idea how you craft them in the game but we’ll see.
C J Mcpherson
Hello. C J here. Walking down the streets of Haven is not always as safe as the city would like people to think. Yes, they have curbed the banditry that plagues the Southern half of the Coastal Road. The Desert Princes whose cities dot the Southern coast of the Southern Continent if anything make the problem worse for themselves with their constant rivalries and politics. So no, a traveller in Haven or in the River Lands is unlikely to meet a bandit or other criminal sort. But then there’s the walking dead to consider. Many of the basements, catacombs and landmarks of Haven have old foundations from before the city had its current name. In ages long past it was one of two competing capitols for the Desert Empire, both of which unified under the first Sand King of the Gold Dynasty, the God-Lion. It was never his place of residence and both the other capitol and the rest of the Desert Empire are long since buried under the dunes. Well, people like to assume they’re buried. People wo...
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