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The Knowledge of Monad

 Hello. C J here. In the process of setting up Infinity Game Studios I have learned or come across a ton of useful knowledge. My game Monad is a top down pixel game with a self-generating script. I’ve got all of the core design on the script done. See my previous post The Mathematics of Monad for details. I need to write all of the individual dialogue and narration but the generation structure is done. This might be the best way I could find of getting all the random useful knowledge I have into a product.

Most of this knowledge is in broad concepts and not individual facts. I’ll give some examples here. What a fursona is, how sleep and spirituality interact, what is lucid dreaming, how to do the scientific method, what jobs go well with coffee, how I exercise without weights or a gym and how to spend a whole day shopping for almost no money. I think a procedural story would work with these as some of its skills or gameplay options. I have no idea how you craft them in the game but we’ll see.

C J Mcpherson

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