Hello. C J here. In the process of setting up Infinity Game Studios I have learned or come across a ton of useful knowledge. My game Monad is a top down pixel game with a self-generating script. I’ve got all of the core design on the script done. See my previous post The Mathematics of Monad for details. I need to write all of the individual dialogue and narration but the generation structure is done. This might be the best way I could find of getting all the random useful knowledge I have into a product.
Most of this knowledge is in broad concepts and not individual facts. I’ll give some examples here. What a fursona is, how sleep and spirituality interact, what is lucid dreaming, how to do the scientific method, what jobs go well with coffee, how I exercise without weights or a gym and how to spend a whole day shopping for almost no money. I think a procedural story would work with these as some of its skills or gameplay options. I have no idea how you craft them in the game but we’ll see.
C J Mcpherson
Hello. C J here. I've got two new recipes for everyone today. I meant to type up a third but for the life of me I can't find the paper index card I wrote it down on. I will have to make it again and post it later once I double check I have the right proportions. I know what's in it but the proportions are done by taste. It's for Asian style ginger baked beans as part of my Asian-barbecue book I'm working on. The book might actually end up being cards for the card game because the recipes are so simple they fit in that format. That makes my job easier. Here's our two recipes for today. The first is a new Asian style barbecue sauce I invented from scratch. This isn't based on an existing sauce. It's the product of a lot of planning and research. It's great. The second recipe is for my final draft scratch made dark chocolate. This stuff is good. I still have some of the batch I made three days ago on hand. It's too tasty to eat. There will be a mil...
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