Hello. C J here. I’m pretty much done working on asset design for the first part of the Fantasy Plus Minecraft server I’m making. I’ve looked through some of the servers that are already up and it occurred to me that they’re all competitive. Really? Does no one want a place where people cooperate? That level of player verses player is going to attract the exact wrong sort of people from the internet. You’re going to get a lot of hostility and think that hostility is normal. It looks like I have the only cooperative player driven server out there.
Even the ones that aren’t player against player are still deeply about getting more money, resources, or fame than everyone else. I don’t think the people building these understand the modern day internet. Certainly they don’t understand the furry fandom, the internet's other half besides gaming. We don’t like violence, thank you. We’re the kind of people who actually run the world by doing normal jobs. We also tend to have money. We tame the wolves and then win with their help.
Anyway, it’s occurred to me that I might want to add the Fantasy Plus setting Materia to my list of game settings in Dragon Engine. I have made all the desert terrain and cliff face tiles I need to make the terrain and I’ll share some images here. The hard part with making Dragon Engine is the rigorous continuity and design rules the Legend Setting has. If I had a setting that had fewer rules then I could build the maps I need for the game exponentially faster.
This is now a possibility with the generic fantasy brand name and its single planet Materia. I still need to make the tile placement user interface next year but then I might be able to make the Dragon Engine version of the map faster than the Minecraft one. The quest lectern text is fully compatible with both Dragon Engine and Quantum. It is identical to the formatting of the quest dialogue in Dragon Engine and it fits well on lore cards for Quantum.
I’m working on simplifying the server project before launch. Minecraft is adding desert themed skeletons in the next update and I’ve realized that instead of making a custom set of monsters I could just make custom spawners that spawn skeletons with gold armour. I’m probably removing the gold nugget economy and adding in more monster drops of food and metal goods. Again, I’ll just use spawners for this and probably piglins as the base creature.
I’m not sure how to balance these two ideas going forward. Dragon Engine will be in open Pre-Alpha for Windows on Christmas Day. I also have that server laptop arriving soon. I don’t know if people will prefer playing the server I’m making or the more photo realistic Dragon Engine version of the same map instead. Dragon Engine is also furry fandom friendly. I will need the laptop either way to host a live server of my own game full time when I transition to it. That just might be happening sooner than I expected.
C J Mcpherson
Hello. C J here. Walking down the streets of Haven is not always as safe as the city would like people to think. Yes, they have curbed the banditry that plagues the Southern half of the Coastal Road. The Desert Princes whose cities dot the Southern coast of the Southern Continent if anything make the problem worse for themselves with their constant rivalries and politics. So no, a traveller in Haven or in the River Lands is unlikely to meet a bandit or other criminal sort. But then there’s the walking dead to consider. Many of the basements, catacombs and landmarks of Haven have old foundations from before the city had its current name. In ages long past it was one of two competing capitols for the Desert Empire, both of which unified under the first Sand King of the Gold Dynasty, the God-Lion. It was never his place of residence and both the other capitol and the rest of the Desert Empire are long since buried under the dunes. Well, people like to assume they’re buried. People wo...



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