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Showing posts from October, 2025

My Not Really A Financial Report

 Hello. C J here. I do own and run Infinity Game Studios. It’s a sole proprietorship. To my knowledge this business type is rare because it means one person runs and does the whole thing. This was on purpose. The company is mine and it does what I want it to do. Normally a company has a financial report one a quarter or at the end of the year. Do not ever expect one of these from me. Infinity Game Studios is run off my personal checking account and a PayPal for currency conversions. I don’t link them because they can draw on each other normally through transactions. My entire job is always in one of two modes. First, research. I buy things or download ebooks and read or learn. Second, product design. I take what I know and package it in each game line separately. The research takes a budget while product design actually does not. I do all the work to make Dragon Engine, Quantum and Monad myself on software I have the correct training to use. Check out my About page for the complete...

The Knowledge of Monad

 Hello. C J here. In the process of setting up Infinity Game Studios I have learned or come across a ton of useful knowledge. My game Monad is a top down pixel game with a self-generating script. I’ve got all of the core design on the script done. See my previous post The Mathematics of Monad for details. I need to write all of the individual dialogue and narration but the generation structure is done. This might be the best way I could find of getting all the random useful knowledge I have into a product. Most of this knowledge is in broad concepts and not individual facts. I’ll give some examples here. What a fursona is, how sleep and spirituality interact, what is lucid dreaming, how to do the scientific method, what jobs go well with coffee, how I exercise without weights or a gym and how to spend a whole day shopping for almost no money. I think a procedural story would work with these as some of its skills or gameplay options. I have no idea how you craft them in the game but...